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  • Mark Thompsons Twixt page
    One strategic feature of Twixt which anyone who plays it seriously will soon discover is that the regions bound by lines of knight-moves proceeding out from the corners are effectively “owned” by the player whose edge is closest, because it is nearly ...
    http://home.flash.net/~markthom/html/twixt.html
 
  • Programs to Play Twixt
    The convention for coordinates: The rows are numbered 1 to 24, and the columns are lettered A to X. The player playing top-bottom makes the first move. We should use the pie-rule. (Explanation by David Bush: After the first player (Red) makes the fir ...
    http://www.johannes-schwagereit.de/Twixt.html
 
  • MindZine TwixT and Quarter board
    Fortunately, the vast majority of moves do not involve link removal. They are indicated simply by the coordinates of the hole where the peg is placed. Any links which can be added to this peg, without removing other links, are automatically added. So ...
    http://www.msoworld.com/mindzine/news/proprietary/twixt/twixt1.html
 
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  • Twixt
    Twixt is a three dimensional version of an old pen and paper game. The object of the game is to build an uninterrupted bridge from one end of the board to the other. The players do this by alternately placing pegs on the board. If a player has plac ...
    http://ourworld.compuserve.com/homepages/Dennis_Matheson/3m20.htm
 
 
 
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